![]() This speed is limited to content where Azerite is enabled, so you cannot use it in any "serious" PVE or PvP content! The best ones to get is from Eternal Palace mythic, since the ilvl will be fairly high and it has lots of potential "Indomitable Justice" drops. Talking about the Azerite pieces, the speed scales with their ilvl. I went with a build to have access to as many Judgments as possible, and as often as possible! With a haste and speed set my speed maxed out at around 840% (You ARE able to get it higher but that requires BIS azerite pieces (ilvl wise) aswell as more base speed. ![]() And Indomitable Justice, that boost the damage of Judgment, just hypercharges the talent. It is most likely coded in a way so that the 10% damage bonus to Judgment, overlaps with the speed part of the talent. That adds some damage to Judgment, and also your movement speed. Judgement of Justice is a new talent added in 10.0.7. Will bug out the "speed portion" of Judgment of Justice. Made back in Battle for Azeroth, meant to increase your damage on Judgement depending on the enemy health. one of THE weirdest interaction I have experienced so far ingame, because somehow the Azerite Trait "Indomitable Justice". This is, as stated NOT a hack, I have and will never hack ingame.īut it is a really odd. Rextroy discovered a completely broken and random interaction between Azerite and a Retribution Paladin talent that resulted in a +840% Movement Speed increase. Vengeance Demon Hunter - 6343 (15.85%) runs This week's affixes are Fortified, Afflicted, and Raging. To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization. You can join their community Discord if you would like to find out more. ![]() The data used in this article is taken from , a site updated every 30 minutes, with new Keystone runs. The fourth week of Season 2 is here and we're looking at the most popular specs for Mythic+.Įarlier this week, we also looked at the Mythic+ Tier List for Week 4 of Dragonflight Season 2. “Complete Weekly Crafting Quests” and “Fulfill Personal Crafting Orders” activities should once again appear in the Travelers Log. The Savage Green Battle Turtle will no longer be summoned from the favorite mount list on land when it is favored and will now be prioritized when in water.įixed an issue with capturing the Risen Spirits during the Classic Ashran Brawl.įixed an issue where “Seismic Ceremony” would not complete for players who only killed Runestone Fragments and did not click any Primalist Runestones. We are looking into a possible fix for this. You will need to relog to get them to apply again. Developers’ notes: The effects won’t immediately reapply when you leave these instances.The Diablo Promotion Charms effects will no longer be applied while in Raids, Rated PVP and M+ Dungeons. Reduced the mana granted by Serpent's Grand Charm to 2,400 (was 12,000) to correctly account for how healer mana pools are calculated. Zskarn no longer activates Tactical Destruction based on his location.įixed an issue where Sporecaller Zancha’s Festering Harvest would not destroy spore pods.įixed an issue where the Treasure Goblin is spawning multiple times consecutively in Valdrakken. ![]() Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4).įixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn will now Berserk on all difficulties.Īdjusted the position of Dragonfire Traps. The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty.ĭragonfire Golem health reduced by 15% on Mythic difficulty. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter.Fixed an issue allowing players who had completed Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder on any difficulty to access later encounters on higher difficulties.
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